![]() It’s the standard “Yamete, hentai, senpai” bullshit you’ve heard in a million hentai productions already, but it gets old pretty fast. Except, every time you click them, they scream out in pleasure moans. You see, this is a game in which you are encouraged to click on hentai babes as quickly as possible, as much as possible. ![]() Or, you’ll just play the damn game with the sound turned way down. You might have a teeny tiny problem with this game if you don’t live alone, though. It’s like a kleptomania game for people who can’t help but put women in their pockets. Still, they’re the lifeblood of your collection, and you need them in order to … unlock more of them. The girls do very little besides stand down the middle of your screen, screaming pleasure moans at you. It’s not like you have to actually perform any combat gameplay. You use them to win fights against other hentai babes, and then you use the coins that this unlocked to get even more hentai babes. The general idea behind Sakura Clicker is that you unlock hentai babes that serve as your fighters. It’s a clicker game that can and will get you off, provided you click hard enough. That’s roughly where we are with Sakura clicker. You can, however, jack off to naked hentai babes who are screaming obscenities at you, while you click on them for hours on end. However, in those games, you also get to jack off, so there’s a lateral reward system. I mean, the point of a porn game in which you build up a harem is to get points to get more girls for your harem. ![]() In that sense, clicker games are a lot like porn games in general. It’s like a casino in which you only win, but you have to keep coming back to collect your money and buy more things that eventually net you even more money. There’s something about these kinds of idle clicking games that appeals to people’s general need to accrue more points or more money. Then, the fellow behind Cookie Clicker figured that this joke of a format works great when it’s done unironically, and lo and behold, he’s rich now. The very first was called Cow Clicker, and it was made as a joke. To be fair, Cookie Clicker was the first serious game in this genre, but not the first overall. I have to cover the basics, and the truth is Cookie Clicker invented this genre, and everyone else who came after has pretty much been coasting on their success. Or, just skip a few paragraphs until I get to actually talking about Sakura Clicker. If you don’t like it, you can get the fuck out. They are very easy to calculate and incorporate anyway.Well, I can’t talk about Sakura Clicker without first talking about Cookie Clicker. For instance, I believe from observation that the damage of the i-th ally at k-th level is basedamage(i) * 1.1^k.Īny bonuses gained from special abilities are of no particular interest. I believe the formulas are pretty simple. 33-3.), and the higher level and sub-level (L/SL) are, the more HP enemies have.) infinitely with each consisting of 5 sub-levels (e.g. Bosses are stronger and have a 30 second time limit. (A short reminder: An opponent is defined by its HP only. Cost and damage of k-th upgrade of i-th ally.I have not found any resources online which explain the numbers involved, which are: ![]() You can hire increasingly expensive allies as well as upgrade them, which attack automatically. You click on enemies until they die, yielding gold. Sakura Clicker is a free game on Steam with paid DLC. ![]()
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